G1/FE Devs go KK! New alternative games?

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a4nic8er
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G1/FE Devs go KK! New alternative games?

Post by a4nic8er »

After months of crafting problems (unable to log into crafter characters, queues stalling) the solutions, or lack thereof, to these and other long-standing bugs (and the inevitable hacks that flock to F2P games like flies to a turd) it seems the Fallen Earth Development Blog: May State of the Game has gone down as well as a bowl of cold rat soup at Fallen Earth Forums: May State of the Game Discussion and so I started looking at some other games that might be able to fill my "casual, log in for a few or several minutes, hours, daily, weekly, monthly, maybe" needs which is often just a small addiction to tradeskills/crafting/knowledge gameplay.


Poster demonhood in that FE forum thread suggested...
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The Repopulation
Genre: MMO sandbox sci-fi
Financial Model: F2P
Current Status: Alpha @ June 2012 (application form)

A good blurb with several really interesting (and some seemingly contradictory) concepts.
Feature Overview
  • •Hybrid approach which blends Sandbox and Theme Park mechanics.
    •Unique three Faction PvP (Player vs. Player) system which allows players to join one of the two major Nations (OWON or FPR), or form their own independent Rogue Nation. Rogue Nations are similar to Guilds in other games, except they also act as their own independent faction in PvP.
    •City building system allows Nations to form their own cities complete with Walls, Turrets, Harveters, Workshops, Houses, and other forms of structures geared towards benefiting the owning character, or the City as a whole. Cities can even be besieged by opposing Nations.
    •Skills based gameplay featuring over 100 skills, and 15 tiers of advancement within each skill. This includes Combat, Social, Rogue, Crafting, Medical and General skills trees.
    •Engagement system which provides randomly occuring events throughout the world. These events can evolve, spread and mutate based on how players respond to them. Visting the same location three times could provide you with three very different environments if players have allowed alien species or catastrophies alter an area. Engagements are both common and random, and all players who participate will be eligible for automatic rewards.
    •Advanced generated mission (quest) system ensures that players always have something to keep them occupied. Unlike generated quest systems of the past, our generated quests can be epic in scale.
    •Easily toggle between one of our two combat modes. Tired of 1,2,3,4 key mashing combat? Try our Action Mode combat which allows you to aim and shoot your way to victory. Or stick to RPG Mode combat, with a traditional MMORPG feel.
    •Numerous new twists on combat traditional MMO combat. Openings system allows players to take advantage of create openings for their allies and encourages teamwork. Momentum system allows you to take advantage of gained Momentum to use powerful abilities. Hide behind cover, croutch or lie prone. Gain experience against a particular species to gain edges over them in combat.
    •Players are not forced into combat. There are many non-combat related activities and ways to advance them independently of it. This includes an advanced crafting system which allows the creation of many advanced items.
    •Vehicle system featuring upgrades, vehicle to vehicle combat, and siege vehicles, in addition to the usual fast transport.
    •Customize your equipment with a fitting system that tailors items to your style.
    •Expect more from your pets. Tame animals and have them grow in power over time. Construct or purchase robots to perform a variety of tasks. Hire NPCs or take advantage of Genetically Engineered beings. Even control multiple pets at a single time.
    •Be rewarded for your travel through the exploration system.
    •Tired of farming the same Group or Raid bosses using the same old strategies? The Repopulation features a generated ability system for our boss mobs. This system allows bosses to a select number of abilities appropriate to their difficulty tier and species. This forces groups or raids to adjust their tactics on the fly.
    •Have an affect on the world. NPCs will spread word of your deeds to other players, or curse your name if you have treated them wrongly. Respond quickly to threats in an area and you can prevent them from becoming larger scale problems. Fail to do so and an area could fall under enemy hands.
And they have a dev named Josh!

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Grimlands
Genre: MMO post-apocalyptic
Financial Model: F2P
Current Status: Closed Beta
Grimlands – The Apocalypse was just the beginning...
  • In Grimlands, MMO fans will experience role-playing fun in all its glory with action-packed shootouts in a post-apocalyptic world. Twenty years after devastating earthquakes lay the Earth to waste, humanity is fighting hard for its survival. Those cities that did not crumble in the quakes have been flattened in the bitter struggles for power that have ensued. Roving bands of marauders, mutants and psychopaths wander the streets. In this devastated world there is only one goal: survival!
    • Dynamic gameworld
      Flexible skill system
      Comprehensive crafting system
      Intelligent enemies
      Modifiable vehicles
      Wide-ranging PvP features
meh

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Fallout Online
It is dead for now, Bethesda now own all rights.
On 1/1/2014 Bethesda will also own all rights to Fallout, Fallout 2 and Fallout Tactics.
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The first one, "The Repopulation" intrigues me the most. Think I will keep an eye on it till release. Applied for the Alpha.
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Dist
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Re: G1/FE Devs go KK! New alternative games?

Post by Dist »

Came across the repopulation the other day, def looks like it could be interesting....I like the idea of the city building
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